![]() ![]() New music so stages are even more entertaining - Music from other Sonic titles, including Sonic 06', Team Sonic Racing, Sonic Generations and more (Perform a Team Blast with any team except Team Chaotix, I'm sure you will like this addition).New visual for the playable characters - Characters have proper Environment Maps and the character's eyes and color pallete was edited to match modern games.Like in the previous versions, SH Advanced includes: The mod is almost 2 years old, but this year I remade it from scratch. Sonic Heroes Advanced is a mod that aims to modernize the original game. While Team Super Sonic is loaded only if the stage is Metal Overlord, the team can easily be loaded in any level.It's time for a new adventure, an advanced adventure! If the selected team is the same as the one loaded on the level and you have either decided to quit, fail or complete the mission, the game will crash.Īfter the stage loads, an animation files to the boss HUD information loads on the screen.Ī list of HUD pointers begins at 0x4DCD38 for the urban battle level and 0x4DCD48 for the jungle battle stage:Ī list of animated text pointers are assigned to each team and level:įor display on menus, there are addresses that load a texture for the team battle levels based on team selection on challenge mode. Team Sonic used when Team Sonic was selected). Warnings: Some teams may spawn at the same start position as the player if a certain computer player ID has been loaded (e.g. Each entry has four bytes each and a list of IDs for the teams load the following teams:Ī list of default IDs are seen in these addresses: The list for the urban level starts at 0x4DD514 and the forest battle level starts at 0x4DD5A0. The two state IDs trigger the effects when loaded.Īnother example of a tweaked match (which is Team Sonic vs the same team as the player).Ī list of team IDs are loaded for each team on team battle stages. The first four bytes of the entry is unused, but the used entries begins at 0x3D0C54. The entry for each Goal ring state is 0x04 bytes each and begins at 0x3D0C50 for each level. ![]() Regular Mission (with time limit, but without detection by Robots) Regular Mission (without detection by Robots) Regular Mission (with time limit, but without detection by Frogs) Regular Mission (without detection by Frogs) Item Collect (without detection by Robots) The following parameters assign a task to complete on a level given: These are the codes that check for how many rings you have before completing the mission in Casino Park.įor types of missions assigned for the team, one mission parameter byte per level starts at 0x20AC and ends at 0x20B9. The ring amount is checked by the ring check opcodes instead. This does not include time challenges, missions that only scan layouts for a number of said objects on both modes nor anything that does not have any requirements except for reaching the goal ring. These are the requirements that are set for the missions assigned to the team. The value to that code is located at 0x1A9993 and for display is at 0x1A9984.Īll extra missions for team rose is ring challenges which applies to all levels in the game. The default value to how many robots that should be destroyed is 100 (64 in hexadecimal). This checks for how many robots that need to be destroyed before completing the mission using Team Dark. Note: The maximum valid amount of minutes is 128 (80 in hexadecimal), any value above 0x80 will immediately trigger a "Time Up" state after entering the level with the time challenge mission in place. These set how many minutes the player must qualify to complete the mission. The entry of each time limit missions start at 0x3C6A68 and the Chaotix section starts at 0x3C6AD8. Different codes are scattered throughout the EXE in a number of code sections. The codes check the requirements for completion in-order to clear a mission such as collecting rings in Team Rose's extra missions. 30 Special Stage Particles (Incomplete).20 Per Geometry ID Sky Visibility Toggling. ![]()
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